International Women's Day
Game Design Competition
March 8th – 22nd 2026

In honour of International Women’s Day, GameChanger Girls Esports is hosting a new global digital game design competition. Gather a team or teams of girls (aged 10-15) and design a knockout esports game for girls. You don’t have to build the game, this is a competition to dream, imagine and design a game that girls about the globe will be excited to play (and compete over). We’ve got some fun prizes to share for the top 5 entries, and we promise to provide caring and quality feedback on each game design submitted. Because down the track you might build that game and enter it in one of our GCG tournament programs.
Brief: Design a game that girls your age about the globe will want to play.
Dates: Entries will be accepted from March 8th (International Women’s Day) to March 22nd
Teachers: Register at https://bit.ly/GameDesignComp and you will receive instructions and simple design template for your teams to record their fab esports game ideas.
Spread the word far and wide and let’s celebrate all that girls and games can be!




Considering using fairy tales in early childhood education, I keep coming back to the difference between knowing about an idea and putting it into practice. Retelling a familiar tale can help a child practise sequencing and understand different viewpoints. It makes me curious about the practical side of fairy tale learning activities. I am still thinking through the details, and a small example would help me picture how this works in practice. What changes when children are invited to invent their own ending?
I find introducing young readers to Baczynski's poetry easier to think about when there is a concrete question to start from. A single image in a poem can open a discussion about memory and personal experience. I would use that point as a starting question when considering Baczynski poetry education. A short discussion of an everyday example would make this easier for me to connect with, especially as someone still learning about the subject. Which classroom activities help students respond to poetry in their own words?
My first thought about building better everyday study habits is that the everyday experience deserves as much attention as the larger explanation. Small routines can help students begin work even when motivation is low. I would keep that thought nearby when looking for ideas about student study habits. I would be interested in a simple example, because it is often the ordinary details that make an idea memorable. What makes a study routine realistic enough to maintain throughout a school term?
There is something approachable about discussing understanding fair play in Android games through situations people can actually picture. Learning a game's controls and mechanics can be more satisfying than looking for shortcuts. Seen this way, Android gaming tips becomes a topic to explore rather than something to sum up too quickly. I would probably come back to this question after trying to work through one concrete example rather than deciding immediately. Which beginner tips make the biggest difference without spoiling the challenge?
Thinking about choosing an academic high school, I find the smaller practical questions more interesting than a quick conclusion. The balance between classroom learning and practical exploration can shape a student's interests. This is why I would approach academic high school education with a specific question rather than a fixed expectation. I am more curious about the process than a polished result, because the steps in between are usually where questions appear. What would you look for when comparing different study profiles?